xLart makes use of several basic larts, and as more points are accrued (or as the lusers become harder to lart) other, more capable larts are made available. The basic larts are:
Filleting knife 10lb Sledgehammer Garrotte Beretta 9mm un-set concrete tommy gun
Of course, since xlart is only distributed in source form, site-dependent larts may be designed, implemented and used by the relevant BOFH or sysmangler.
The highest level of play also allows for the use of the atomic lart (lat and long must be specified, but some help is given by the program) and the psychological lart (old-style lobotomy, Electro-convulsive shock therapy, extreme aversion therapy and drug cocktails). The psychological lart needs to be used over several rounds, due to its non-instantaneous nature.
The vanilla installation of xLart requires a configuration file list of larts to be added at certain point intervals. A slightly more interesting installation makes use of the xface library to provide that personal touch when larting lusers. The most interesting variant of xLart is to not only use xfaces but also to describe a building layout (similar to loderunner) with levels and interior descriptions. This variant allows several admins/BOFHen to play simultaneously, competing against each other to see how many lusers they can lart in a given time period (say until local police units arrive) or before ammunition runs out.
/etc/lartcap
- lart capability database/var/lib/lart/lusers/xface.<lusername>
- xface for lusername/var/lib/lart/larts/<lartname>.ppm
- small iconic image of lartname